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	<title>Comments on: Games in Haskell: Video now Available</title>
	<atom:link href="http://www.londonhug.net/2007/09/21/games-in-haskell-video-now-available/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.londonhug.net/2007/09/21/games-in-haskell-video-now-available/</link>
	<description>London Haskell User Group</description>
	<pubDate>Wed, 19 Nov 2008 21:44:26 +0000</pubDate>
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		<title>By: Neil</title>
		<link>http://www.londonhug.net/2007/09/21/games-in-haskell-video-now-available/#comment-2341</link>
		<dc:creator>Neil</dc:creator>
		<pubDate>Mon, 24 Sep 2007 12:09:19 +0000</pubDate>
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		<description>Thanks Matthew. The easiest way to watch this video is to use the embedded player in &lt;a href="/2007/09/24/better-video-for-games-in-haskell/" rel="nofollow"&gt;this follow-on post&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Thanks Matthew. The easiest way to watch this video is to use the embedded player in <a href="/2007/09/24/better-video-for-games-in-haskell/" rel="nofollow">this follow-on post</a>.</p>
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		<title>By: Matthew Sackman</title>
		<link>http://www.londonhug.net/2007/09/21/games-in-haskell-video-now-available/#comment-2340</link>
		<dc:creator>Matthew Sackman</dc:creator>
		<pubDate>Mon, 24 Sep 2007 11:38:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.londonhug.net/2007/09/21/games-in-haskell-video-now-available/#comment-2340</guid>
		<description>Thanks to the audience for coming, for Neil for inviting us and for your comments and feedback.


A high-res copy of the video is now available from http://www.wellquite.org/non-blog/hug_games.flv so if you actually want to see what's going on, that might be a better bet than google.


Re source code. The first game, throng, isn't really in a fit state, and I'm not sure I'd recommend anyone looks at the code. Frankly, 6 months on, some of it is rather embarassing, and vastly over complex - I suspect it's more likely to deter than encourage. The second game, we're not sure what we're doing with it yet, and I don't want to commit to anything that I may regret in the future. Most games obviously are closed source, at least for a few years anyway, and whilst games with lots of content and artwork (eg Quake III) can give away the engine for free and just sell the content, that's not really the situation we're in.

Also, the code base is currently in a bit of a mess, there's no documentation anywhere, there are several branches in active development, and there are gigabyte texture and data files that it would probably hurt us to try to distribute... but... watch this space (for a year or so!).</description>
		<content:encoded><![CDATA[<p>Thanks to the audience for coming, for Neil for inviting us and for your comments and feedback.</p>
<p>A high-res copy of the video is now available from <a href="http://www.wellquite.org/non-blog/hug_games.flv" rel="nofollow">http://www.wellquite.org/non-blog/hug_games.flv</a> so if you actually want to see what&#8217;s going on, that might be a better bet than google.</p>
<p>Re source code. The first game, throng, isn&#8217;t really in a fit state, and I&#8217;m not sure I&#8217;d recommend anyone looks at the code. Frankly, 6 months on, some of it is rather embarassing, and vastly over complex - I suspect it&#8217;s more likely to deter than encourage. The second game, we&#8217;re not sure what we&#8217;re doing with it yet, and I don&#8217;t want to commit to anything that I may regret in the future. Most games obviously are closed source, at least for a few years anyway, and whilst games with lots of content and artwork (eg Quake III) can give away the engine for free and just sell the content, that&#8217;s not really the situation we&#8217;re in.</p>
<p>Also, the code base is currently in a bit of a mess, there&#8217;s no documentation anywhere, there are several branches in active development, and there are gigabyte texture and data files that it would probably hurt us to try to distribute&#8230; but&#8230; watch this space (for a year or so!).</p>
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		<title>By: Hezekiah</title>
		<link>http://www.londonhug.net/2007/09/21/games-in-haskell-video-now-available/#comment-2207</link>
		<dc:creator>Hezekiah</dc:creator>
		<pubDate>Sat, 22 Sep 2007 04:10:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.londonhug.net/2007/09/21/games-in-haskell-video-now-available/#comment-2207</guid>
		<description>I found this rather fascinating.  Some of their design decisions were especially interesting.  (I've not seen networking code written using GADT's before, and it seemed like a neat idea.)

Does anyone know if they have made (or would be willing to make) any of their code publicly available?  It would be quite educational to study.</description>
		<content:encoded><![CDATA[<p>I found this rather fascinating.  Some of their design decisions were especially interesting.  (I&#8217;ve not seen networking code written using GADT&#8217;s before, and it seemed like a neat idea.)</p>
<p>Does anyone know if they have made (or would be willing to make) any of their code publicly available?  It would be quite educational to study.</p>
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